Third International Workshop on Gamification for Information Retrieval (GamifIR 2016)
Held in conjunction with SIGIR 2016
Pisa, Italy
21 July 2016
http://gamifir.com
Call for Papers – Deadline: May 29, 2016
Goals
Many research challenges in the field of IR rely on tedious manual labour. Canonical examples include the manual feedback required to assess the relevance of documents to a given search task or the evaluation of interactive IR approaches. Performing these tasks through Crowdsourcing techniques can be useful, but often fail when motivated users are required to perform a task for reasons other than just being paid per click. A promising approach to increase user motivation is by employing Gamification methods which has been applied in various environments and for different purposes, such as marketing, education, pervasive health care, enterprise workplaces, e-commerce, human resource management and many more.
The Third International Workshop on Gamification for Information Retrieval (GamifIR 2016) focuses on the challenges and opportunities that Gamification can present for the IR community. The workshop, organized in conjunction with SIGIR 2016, aims to bring together researchers and practitioners from a wide range of areas including game design, information retrieval, human-computer interaction, computer games, and natural language processing.
Topics of Interest
In this workshop we want to discuss and learn from planned and already executed studies and utilization of Gamification. Therefore we invite the submission of position papers as well as novel research papers and demos addressing problems related to Gamification in IR. Topics of interest include but are not limited to:
- Gamification approaches in a variety of contexts, including document annotation and ground-truth generation; interface design; information seeking; user modelling; knowledge sharing
- Gamification in Crowdsourcing
- Gamification to IR teaching
- Gamification in recommender systems and apps
- User engagement and motivational factors of Gamification
- Player types, contests, cooperative Gamification
- Long-term engagement
- Search challenges
- Gamification design
- Applied game principles, elements and mechanics
Submissions from outside the core IR community and from industry are actively encouraged.
Submission Details
All papers should be 2-6 pages long (in PDF format) following the ACM proceedings format. LaTeX and Word templates are available at: http://www.acm.org/publications/proceedings-template. Submissions will be peer-reviewed by at least three members of the program committee. We plan to publish the papers as CEUR Workshop Proceedings.
Please submit your papers in PDF format through: https://easychair.org/conferences/?conf=gamifir2016
We aim for an interactive and dynamic full-day workshop that will be a mix of keynotes, paper and demo presentations as well as discussion sessions.
Previous GamifIR
http://gamifir.com/previous-events/gamifir-2015/
http://gamifir.com/previous-events/gamifir-2014/
Program Committee
- Omar Alonso, Microsoft Research (USA)
- Raian Ali, Bournemouth University (UK)
- Leif Azzopardi, University of Glasgow (UK)
- Jon Chamberlain, University of Essex (UK)
- Sebastian Deterding, Northeastern University (USA)
- Carsten Eickhoff, ETH Zurich (CH)
- Christopher G Harris, State University of New York (USA)
- Hideo Joho, University of Tsukuba (JP)
- Till Plumbaum, TU Berlin (GER)
- Ashok Ranchod, University of Southampton (UK)
- Thomas Springer, TU Dresden (GER)
- Susanne Strahringer, TU Dresden (GER)
- Albert Weichselbraun, University of Applied Sciences Chur (CH)
- Lincoln Wood, The University of Auckland (NZ)
Organizing Committee
- Frank Hopfgartner, University of Glasgow (United Kingdom)
- Gabriella Kazai, Semion Ltd. (United Kingdom)
- Udo Kruschwitz, University of Essex (United Kingdom)
- Michael Meder, TU Berlin (Germany)
Important Dates
- Submission deadline: May 29, 2016
- Notification date: June 19, 2016
- Camera-ready due: July 3, 2016
- Workshop date: July 21, 2016
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